Caddie

no course

The system — two games per hole

Game 1. Inside ~90 m in regulation, ball in play (never OB / hazard).

Game 2. Down in 3 from there.

Two checks = worst case bogey. All-bogey golf breaks 90. Never track the score — only ✓ / ✗.

Per shot

1. Where can I NOT go? (your danger side is right — slice)

2. Laser the trouble, not the flag. The flag is where the hole ends, not your target.

3. Pick the target where your miss still lives. Your miss should finish closer than your good shot.

4. See the shape → rehearse the feel → 10/10 commit. Only committed shots count as data.

5. Outside 10 m: the job is "inside 1.2 m", not "make it". A 3-putt bogey is still a ✓.

Gears (your bag)

1st 5i / 7w — in play every time · 2nd 5w · 3rd/4th driver (weakest club).

Start rounds in 1st–2nd gear. No driver on holes 1–3 or where right = trouble. Attack only high-SI holes, warmed up.

Will's 10 rules

1 Don't start aggressive

2 Don't be like everyone else

3 Take away the score

4 Be present

5 Lag putting is everything

6 Do hard stuff, start before you're ready

7 Train hard, play easy

8 Don't be a hero

9 Fully commit

10 Practice makes permanent

"It isn't a technique problem, it's a tension problem. When expectations rise, tension rises; when tension rises, skill drops."

Settings

Track strokes too (for handicap)